Archive for Talking – Page 2

Light Fall Summer Sale Update

Hey everyone! We’ve been quiet on social media for some time, but for good reason: we were preparing a free update for the Steam Summer Sale. On top of a 25% discount on both the game and the soundtrack, we are bringing a new patch to the Steam version of Light Fall.

A Fitting End Boss

As we mentioned a month ago, we decided to change a few things in the game after listening to feedback from the community. Precisely, we reworked completely the last boss and improved the way the Lore Journal collectibles (yellow orbs) were presented in the game.

On the first point, we felt that the last boss wasn’t quite on par with the rest of the game. We went back to the drawing board and started from scratch. It was important for us to have a fitting last boss for Light Fall.

We are very happy with the result and we feel the boss is now more in line with the pace and vibe of the game. We’re still bringing new mechanics to the table, but the fight itself emphasizes what makes Light Fall great: a fast-paced gameplay showcasing your mastery of the Shadow Core. This new end boss is now available, so go try it out and tell us what you think!

Here’s a little something to tease you.

Uh oh… looks like a lot of trouble.

Paddlewood Lore Journal’s Collectibles

The other thing we spent time working on was the yellow orb collectibles. Initially, a text box would be triggered whenever you brought an orb back to a checkpoint, revealing more details about the universe of the game. After further consideration, we realized that this system would ruin the immersion or even interfere with the game camera at times.

As such, we have moved the text box out of the levels. Now, whenever you bring an orb back to a checkpoint, an option will appear providing the choice to read it in a specific menu. If you don’t feel like reading it on the spot, you can simply resume your journey and check it later in the ‘Collectibles’ section of the menu. The screenshots below will give you an idea of what it looks like now.

You can now read the Paddlewood’s Journal collectibles in the ‘Collectibles’ option of the menu.


Enjoy the collectibles in this new and much easier to read format. Oh, and you can now scroll up and down at your own pace.

A New Patch Means A New Speedrun Season!

With this new patch and its many changes, it made sense to refresh the Speedrun leaderboards to start anew. Doing so, we decided to introduce the concept of Speedrun seasons! It is still possible to check the ranks and times from the previous season, but all the upcoming runs will be saved on a new leaderboard. Congratulations to everyone who competed in the past season!

The leaderboard and speedrunners from Season 1 will be immortalized. But a new competition begins…

We’re still exploring different ideas for the seasons, but for now, all the times on the leaderboards have been reset. You will also find that quite a few RNG elements of the game have been reduced, making the runs truly about skills now. We’ve also started a Discord channel for everything Light Fall-related. Join us to share your speedrunning strategies or simply to report a bug!

You can also read the rest of the patch notes here.

Switch Update is Next

Right now, the update is live on Steam exclusively. The reason why we decided to go with Steam first is quite simple: it’s really easy to hotfix a bug or upload a new patch on the spot. On the Switch, the process takes a bit more time. As such, we’d rather make sure that everything is fine on the Steam version before releasing it on another platform. However, rest assured that it shouldn’t be long before the update follows through on the Switch. We will post an update when it’s live.

Thanks for the support and for all the feedback you guys have provided since launch. It was truly helpful and we hope you guys enjoy Light Fall even more now! Cheers!

Light Fall is Now Available on Steam and Switch!

Hello folks. Today is the big day for our small team. After four long years of work, Light Fall is finally available on Steam (PC/Mac) and Nintendo Switch. It wasn’t always easy, but we did it. At last, we can share our game with you all and it’s quite the surreal feeling. It’s a mix of excitation and numbness. I think it hasn’t sunk in yet for most of us.

The game is available worldwide for the price of 14,99$ USD (or its equivalent). We hope everything goes smoothly, but we will be actively monitoring the launch on both Steam and Switch just in case. So if you encounter any problem, please do not hesitate to reach out.

We also ask for your support one more time. If you could help us spread the word, that would be greatly appreciated. Anything helps; a review on Steam or a retweet here and there. We sincerely hope Light Fall meets your expectations, as we know you have all been waiting for a long time. It’s finally here, so go enjoy it!

If you are a Kickstarter backer, we would like to remind you that the Rewards Survey has been sent earlier this week. To receive your rewards, we need to have your survey back with all the answers. So go fill it out, if you havent already.


-The Bishop Team

OFFICIAL: Light Fall Comes Out April 26 on Switch and Steam!

Welp, there it is folks. After 4 long years of hard work, we can finally say that Light Fall will release on April 26 (next Thursday) on both Steam and Switch. It took more time than we anticipated but now it’s official: no more obstacles stand in our way. With just a week left, it’s time to spread the word, so do not hesitate to share the good news with your friends!

The wait is over: Light Fall comes out April 26 on both Steam and Switch!

Every bit of help counts and the support from the community has shown its effectiveness on numerous occasions, so please join us in our effort to raise awareness for the game. For example, you can share the release trailer below:


Turning Light Fall into a reality was not an easy task. It was our first project, and for 2 of the 3 founders, it was also our first steps in the video game industry. In hindsight, we truly had no idea what we were getting ourselves into before we embarked on this adventure. It was a roller-coaster ride but we’re very glad to have lived such an experience.

And while we had too many delays and drawbacks to our liking, we were committed to making Light Fall the way we envisioned it. Porting to a console like the Nintendo Switch, building another game mode totally dedicated to Speedrun (online leaderboards, in-game ghosts of other players, etc.) and shaping up two game difficulties obviously took a lot of time and energy. But we wouldn’t have it any other way. These things are what makes Light Fall great; they allow you to experience the game to the fullest no matter your skill level or the type of platformer you usually enjoy.


On a technical level, the game will be available on the Steam Store and the Nintendo eShop for the cost of 15 USD (or it’s equivalent) on the 26th. The game will be downloadable only, although we do have some physical copies as Kickstarter rewards. Another important thing to note is that Nintendo America will do a pre-launch sale of the game starting tomorrow (April 19)! So, if you really can’t wait to get the game on Switch, you can always pre-purchase it.

Light Fall will be available for pre-purchase starting April 19. This only applies to the NA eShop.


If you are one of our Kickstarter backers, we encourage you to pay close attention to the updates coming up until the 26th. We will do a Kickstarter survey to address the rewards as soon as we have more information on the Switch/PC versions. We still do not know if it will be possible to have a Switch-version of Light Fall for the backers, but it is an avenue we are currently exploring and working on closely with Nintendo.


There’s not much else to say than thank you, really. Your support and kind words throughout the years have been of tremendous help. We know first-hand that we’ve had quite a few delays and that things rarely went according to plan. We learned a lot on this journey and you guys honestly made it easy for us. Not once have we felt pressured by the community or have received any form of backlash for not meeting a prior deadline. For your understanding and patience, we remain eternally thankful.

We sincerely hope Light Fall meets your expectations, as we have put our heart and soul into this game. Thank you and have fun exploring the Forgotten World of Numbra.