Archive for Talking

Light Fall: 35% Discount on Steam for ESA Marathon!

Light Fall is featured in one of the many speedruns of the ESA Marathon!

Hello everyone! It’s a great pleasure and honor to announce that Light Fall is featured during the ESA Marathon for the Save the Children Foundation!

The European Speedrunner Assembly (ESA) organizes numerous speedrun marathons every year to raise money for different charities. One of our fans, the talented speedrunner Dedew, will be on the stream on July 26th 10:25 EDT / 16:25 CET. Do not miss out his run as we’re sure it will be incredible! The stream can be found here.

This year, the foundation chosen by ESA is Save the Children, a charity that supports children all over the world:

”[…]we give children a healthy start in life, the opportunity to learn and protection from harm. When crisis strikes, we are always among the first to respond and the last to leave. We do whatever it takes to save children, transforming their lives and the future we share.”

It is a great cause and we are honored to be part of it, even in a small way. We encourage everyone to check out the stream during the event! You can see the full schedule here.

To encourage all the great runners, we have decided to put a 35% discount on the game for the remainder of the ESA Marathon. The discount will begin today at 13:00 EDT and end on Sunday (July 29th). Moreover, 20% of all the Light Fall sales on Steam will go to the ESA Marathon and Save the Children! Share the news or purchase the game if you haven’t already to help us provide for children all over the world!

Feel free to drop by our official Discord to talk about the event and Dedew’s speedrun! The more the Merrier!

Thank you and have a great weekend!

Light Fall Summer Sale Update

Hey everyone! We’ve been quiet on social media for some time, but for good reason: we were preparing a free update for the Steam Summer Sale. On top of a 25% discount on both the game and the soundtrack, we are bringing a new patch to the Steam version of Light Fall.

A Fitting End Boss

As we mentioned a month ago, we decided to change a few things in the game after listening to feedback from the community. Precisely, we reworked completely the last boss and improved the way the Lore Journal collectibles (yellow orbs) were presented in the game.

On the first point, we felt that the last boss wasn’t quite on par with the rest of the game. We went back to the drawing board and started from scratch. It was important for us to have a fitting last boss for Light Fall.

We are very happy with the result and we feel the boss is now more in line with the pace and vibe of the game. We’re still bringing new mechanics to the table, but the fight itself emphasizes what makes Light Fall great: a fast-paced gameplay showcasing your mastery of the Shadow Core. This new end boss is now available, so go try it out and tell us what you think!

Here’s a little something to tease you.

Uh oh… looks like a lot of trouble.

Paddlewood Lore Journal’s Collectibles

The other thing we spent time working on was the yellow orb collectibles. Initially, a text box would be triggered whenever you brought an orb back to a checkpoint, revealing more details about the universe of the game. After further consideration, we realized that this system would ruin the immersion or even interfere with the game camera at times.

As such, we have moved the text box out of the levels. Now, whenever you bring an orb back to a checkpoint, an option will appear providing the choice to read it in a specific menu. If you don’t feel like reading it on the spot, you can simply resume your journey and check it later in the ‘Collectibles’ section of the menu. The screenshots below will give you an idea of what it looks like now.

You can now read the Paddlewood’s Journal collectibles in the ‘Collectibles’ option of the menu.

 

Enjoy the collectibles in this new and much easier to read format. Oh, and you can now scroll up and down at your own pace.

A New Patch Means A New Speedrun Season!

With this new patch and its many changes, it made sense to refresh the Speedrun leaderboards to start anew. Doing so, we decided to introduce the concept of Speedrun seasons! It is still possible to check the ranks and times from the previous season, but all the upcoming runs will be saved on a new leaderboard. Congratulations to everyone who competed in the past season!

The leaderboard and speedrunners from Season 1 will be immortalized. But a new competition begins…

We’re still exploring different ideas for the seasons, but for now, all the times on the leaderboards have been reset. You will also find that quite a few RNG elements of the game have been reduced, making the runs truly about skills now. We’ve also started a Discord channel for everything Light Fall-related. Join us to share your speedrunning strategies or simply to report a bug!

You can also read the rest of the patch notes here.

Switch Update is Next

Right now, the update is live on Steam exclusively. The reason why we decided to go with Steam first is quite simple: it’s really easy to hotfix a bug or upload a new patch on the spot. On the Switch, the process takes a bit more time. As such, we’d rather make sure that everything is fine on the Steam version before releasing it on another platform. However, rest assured that it shouldn’t be long before the update follows through on the Switch. We will post an update when it’s live.

Thanks for the support and for all the feedback you guys have provided since launch. It was truly helpful and we hope you guys enjoy Light Fall even more now! Cheers!

Light Fall is Now Available on Steam and Switch!

Hello folks. Today is the big day for our small team. After four long years of work, Light Fall is finally available on Steam (PC/Mac) and Nintendo Switch. It wasn’t always easy, but we did it. At last, we can share our game with you all and it’s quite the surreal feeling. It’s a mix of excitation and numbness. I think it hasn’t sunk in yet for most of us.

The game is available worldwide for the price of 14,99$ USD (or its equivalent). We hope everything goes smoothly, but we will be actively monitoring the launch on both Steam and Switch just in case. So if you encounter any problem, please do not hesitate to reach out.

We also ask for your support one more time. If you could help us spread the word, that would be greatly appreciated. Anything helps; a review on Steam or a retweet here and there. We sincerely hope Light Fall meets your expectations, as we know you have all been waiting for a long time. It’s finally here, so go enjoy it!

If you are a Kickstarter backer, we would like to remind you that the Rewards Survey has been sent earlier this week. To receive your rewards, we need to have your survey back with all the answers. So go fill it out, if you havent already.

Cheers,

-The Bishop Team