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Light Fall Releases in March 2018!

Hello everyone. Today, we have great news to share with you. First of all, it is with excitement, pride and joy that we can, at long last, make it official. After more than three years of hard work, Light Fall finally has its release date. The game will launch in March 2018 on Steam (PC/Mac), Xbox One and Playstation 4.

A Dream Becoming Reality

The journey was quite long, but we’re finally approaching the finish line.

Looking back at our humble beginnings, it feels surreal to see how our game and our studio have evolved these past years. Three inexperienced dreamers that became a full-time team of five, surrounded with great partners and mentors across the industry.

Light Fall has also changed quite a lot from its initial concept. Truthfully, we are very fortunate to see our dream becoming reality. Often times, indie projects have to be cancelled or greatly altered in the development process. It’s hard to make a game starting from scratch… and we were lucky enough to do so with Light Fall. But the road wasn’t without bumps and dead ends.

Drawbacks and Delays

We suffered many drawbacks in order to make the game as we initially envisioned it.

If you look at the estimated date on our Kickstarter page (June/July 2016), you clearly understand that we have suffered from many drawbacks and delays throughout the production of Light Fall. The reality of it is that we got lost in the scope of our project. There was no way we would be able to deliver on all the things we wanted to do (Speedrun mode, console ports, etc.) in our estimated timeline.

However, we never lost hope and now that we have an official release date, we can see the big picture of our game… and it’s f****** awesome! Your patience and support throughout the years have been much appreciated. We realize that a big part of this dream was made possible by the support of our earliest fans, and we are grateful for it.

Gamescom Recap

Another great news is that we’re back from Gamescom 2017, in Cologne. We were part of the Indie Arena Booth, a selection of 80 of the most promising indie games out there. It was a great honor for us and it was the perfect opportunity to show Light Fall to the European market. We met a lot of cool people and it was fun to chat with the other developers around us. The event was very tiresome but we managed to survive the 5 days of show.

They said 500 000 people attended Gamescom this year, and as you can see in the pictures below, it’s not hard to believe!

Just one of the many hallways of the show floor.

 

The Blizzard expo hall was quite something… As you would expect from them!

 

Donkey Kong… What happened to you???

 

A really cool setup from ARK!

 

Blizzard went all-in with these amazing Overwatch statues.

 

And in all this craziness, here’s our booth in the Indie Arena!

Gamescom, Kickstarter In-Game Rewards and more!

Hey folks, it’s a been a while…

We had quite the busy summer and we have several things to share with you today. Let’s start with our remaining two expos: Gamescom and Busan Indie Connect Festival.

Germany and Korea to Round Up Our Summer

First, we are very excited to announce that Light Fall was selected for the Indie Arena Booth for this year’s Gamescom! It is a tremendous opportunity for us and we are glad to finally be able to come to Europe with our game. We know that a lot of you guys are from there and we can only hope to meet some of you in Cologne.

You can watch the event’s trailer right here.

Light Fall has also been selected by the Busan Indie Connect Festival, in Korea. We’ve had success in Japan earlier this year and we are confident that we can replicate this success for the Korean market. As you can see below, we had the honor of being named Title of the week by the renowned Famitsu magazine.

Famitsu liked our game at BitSummit and wanted to do a full feature in its magazine.

Famitsu liked our game at BitSummit and wanted to do a full feature in its magazine.

Still Working On the Beta

Our focus hasn’t changed since the last update, we are still working on our complete beta. Right now, we can play the entire game in one go. It means that there is no more game-breaking stuff or unfinished parts of any boss or level.

Our focus is now on fixing small bugs, fleshing out the backgrounds of the levels and just making sure they are the same quality as the first Act (what we’ve been showcasing in game expos and such). The in-game cut scenes are also done, for the most part.

Here’s a few teaser images of what’s waiting for you in the full game:

Dwelve into Stryx's past and learn more about his character.

Dwelve into Stryx’s past and learn more about his character.

Many puzzles and challenges will bar your way.

Many puzzles and challenges will bar your way.

Discover unexplored and dangerous regions throughout your journey.

Discover unexplored and dangerous regions throughout your journey.

Kickstarter In-Game Rewards Integration

We’ve also been working on the Kickstarter in-game rewards since July 15, which was the deadline for the backers to send their ideas/pictures.

The process is going along nicely and we can’t wait for you guys to see the ideas from our backers.

Once again, we got some teaser for you all.

A WIP of a Kickstarter backer's idea: his beautiful dog!

A WIP of a Kickstarter backer’s idea: his beautiful dog!

Another landmark; this time the backer himself will be in the game.

Another landmark; this time the backer himself will be in the game.

To conclude, we hope you have a wonderful summer and thanks for your continued support!

BitSummit: Light Fall in Japan!

This past month has been quite something for Bishop Games! With the 5th edition of BitSummit, an indie festival based in Kyoto, the studio spent 12 days in beautiful Japan. It was honestly an incredible experience and we never thought we would visit Japan, especially not because of our game. Here’s a recap of our adventure in the Land of the Rising Sun.

A Cultural Shock

Even though we tried our best to prepare for something like this, visiting Japan was still a huge cultural shock. Beforehand, we did our best to learn key words such as ‘Thanks’, ‘Sorry’, ‘Hi’ and ‘I Don’t Understand’. We also spoke to our partner for the Japanese market, who provided valuable information about the culture (the do’s and don’ts) and the cities we were visiting.

Despite our best efforts, we were still completely overwhelmed once we landed in Osaka, after spending close to 24 hours in planes and airports. The first thing that hit us was… the jet lag. There is a 13 hours difference between Eastern Canada and Japan. Still, we powered through, got out of the airport and on our way to our first Airbnb. After an awkward taxi ride where we couldn’t communicate with our driver at all, we managed to get there. We dropped our bags and decided to go eat at a local restaurant. And this brings me to my next point… the food.

Different Cultures, Different Meals

You see, I’m not what you would call a picky eater. Well I thought I wasn’t, before I visited Japan. It’s not that the food tastes bad or anything of the sort. In fact, a lot of the meals were quite enjoyable. But over there, most of the food is soft and cold as opposed to North America where we are used to hot and crunchy textures. Their food diet also mainly consists of fish, rice, raw egg and other seafood, which is not something we are used to. It definitely took us a few days to get used to that, but it wasn’t so bad in the end.

One particular meal that I enjoyed was a traditional Okonomiyaki; a Japanese savoury pancake containing a variety of ingredients such as flour, eggs, green onions, shrimp and other seafood. It was a unique and very tasty meal that we found in a small restaurant of Kyoto.

A traditional

A traditional Okonomiyaki!

A Sneak Peek In the Japanese Gaming Culture

As we grew accustomed to Kyoto, the jet lag and life in Japan, BitSummit was about to begin. It was an intriguing event for us and we truly had no expectations of what would happen. By now, we were used to the PAXs, but BitSummit was our first event in Asia. Would the cultural differences also be present in the gaming culture? Would the Japanese people react to Light Fall in a similar manner? So many questions raced in my head prior to the event!

The first day of BitSummit was on Friday; it was set up day and press hours. We knew Famitsu, the biggest gaming press in Japan, would be there. We didn’t want to miss them… and luckily for us, they stopped at our booth and really enjoyed the game! They also wrote an article about the game, which is a good way to gain exposure with the Japanese public. It was a great way to start the weekend and the following days didn’t disappoint either!

There was a steady flow of players at the booth and, from the little we could understand, most of them seemed to enjoy Light Fall! Thankfully, we had interpreters on the show floor to help us communicate.

The Japanese public welcomed Light Fall with open arms.

The Japanese public welcomed Light Fall with open arms.

We were also invited on the Twitch Stage for a live-interview, similar to the one we did at PAX South 2016.

Ben was on the Twitch Stage at BitSummit to talk about Light Fall.

Ben was on the Twitch Stage at BitSummit to talk about Light Fall.

Finally, we were also approached by several potential business partners for the Asian markets. While nothing is official yet, these partnerships look promising in order to bring Light Fall everywhere in Asia. All in all, BitSummit was well worth the trip!

Japan: A Sight to Behold

Looking back, we had a wonderful trip in Japan. Not only was BitSummit a great success for the studio and the game, but on a personal level, we truly enjoyed visiting Japan and learning more about its culture, its people and its history. Here are some cool photos we took during our trip. For all you know, Japan might be on your future destinations’ list after that?

 

The world-renowned Mt. Fuji!

The world-renowned Mt. Fuji!

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The night life of Tokyo.

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Japan is home to many beautiful scenery like this one.

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A traditional Japanese market.