Archive for Art

Light Fall wins Best Hardcore Game at Game Connection!

Hey everyone, it’s been a while! We thought this news would be perfect to begin a new post with, so here we go… Last weekend, Light Fall won the ‘Best Hardcore Game’ award at Game Connection Europe in Paris! This win puts the cherry on top of a great few months of nominations and accolades for our game.

It’s Praise Season for Light Fall!

It all started at the beginning of this summer, when we submitted our game for the Game Connection Development Awards. We then attended the BitSummit in Japan, where Light Fall was named Title of the week in the world-renowned magazine Famitsu.

Shortly after, the game was selected in the Indie Arena Booth for Gamescom. A booth that gathered the 80 best indie games in the world. It was obviously a great honor to be among such a tremendous group of games.

After our event in Germany, we then traveled to Korea for the Busan Indie Connect Festival. There, Light Fall was nominated for Excellence in Audio, Art, Narrative and Casual, as well as for the event’s Grand Prix. Unfortunately, we didn’t end up winning in any category! However, it felt great to be nominated and showed that the game was on the right path.

Then, at the beginning of October, we got an email… We were nominated in two categories at the Game Connection Development Awards; Best PC/Console Hardcore and Best Hardcore Game. We ultimately won the latter. This means a lot to us as it is our first big award in the industry. It’s cool to see the game being well-received, even though it isn’t released yet.

David attended the gala to receive our award for Best Hardcore Game.

SFX/Soundtrack Update

We are currently finishing up our first pass for the SFX and soundtrack of the game. As we said in an earlier post, we are working with Peak Media, an agency specialized in this field. They have been very pleasant to work with and their talent truly makes the atmosphere of Light Fall much more immersive.

Right now, they are working on the remaining SFX for the last two acts of the game. After that, we will be left with the ambiance of the in-game cutscenes and a final pass to fix things here and there.

Complete PC Version Almost Done

Right now, the complete PC version of Light Fall is almost done. We are finishing up some stuff on the last boss of the game and entering the final polishing phase of production. We have been working on the game since March 2014, and it feels surreal to finally see it all in one piece. Without revealing too much, we have a few screenshots to share below.

The Vipera’s Forest: the dangerous and exotic third act of the game.

A magical elevator taking you somewhere unknown…

Puzzles… Did someone say puzzles?!

We will also need the help of our Alpha Agent backers on Kickstarter to test the entire game soon enough. A special update will be posted when we release the next beta build on Steam. You should definitely keep an eye out for that!

Starting Up Console Certifications

We decided to push back the release date to March 2018 because we wanted to launch across all the platforms at the same time. With the PC version almost complete, it’s now time to start working on the console certifications for Switch, PS4 and Xbox One. This is quite the tedious work but we are confident in our timeline and release date.

It’s an ambitious bet, but we want you guys to enjoy Light Fall on the platform of your choice! We also feel that having a multi-platform launch will help us with the press and the content creators. That’s it for today. Thanks for your continued support and stay tuned! Cheers!

Gamescom, Kickstarter In-Game Rewards and more!

Hey folks, it’s a been a while…

We had quite the busy summer and we have several things to share with you today. Let’s start with our remaining two expos: Gamescom and Busan Indie Connect Festival.

Germany and Korea to Round Up Our Summer

First, we are very excited to announce that Light Fall was selected for the Indie Arena Booth for this year’s Gamescom! It is a tremendous opportunity for us and we are glad to finally be able to come to Europe with our game. We know that a lot of you guys are from there and we can only hope to meet some of you in Cologne.

You can watch the event’s trailer right here.

Light Fall has also been selected by the Busan Indie Connect Festival, in Korea. We’ve had success in Japan earlier this year and we are confident that we can replicate this success for the Korean market. As you can see below, we had the honor of being named Title of the week by the renowned Famitsu magazine.

Famitsu liked our game at BitSummit and wanted to do a full feature in its magazine.

Famitsu liked our game at BitSummit and wanted to do a full feature in its magazine.

Still Working On the Beta

Our focus hasn’t changed since the last update, we are still working on our complete beta. Right now, we can play the entire game in one go. It means that there is no more game-breaking stuff or unfinished parts of any boss or level.

Our focus is now on fixing small bugs, fleshing out the backgrounds of the levels and just making sure they are the same quality as the first Act (what we’ve been showcasing in game expos and such). The in-game cut scenes are also done, for the most part.

Here’s a few teaser images of what’s waiting for you in the full game:

Dwelve into Stryx's past and learn more about his character.

Dwelve into Stryx’s past and learn more about his character.

Many puzzles and challenges will bar your way.

Many puzzles and challenges will bar your way.

Discover unexplored and dangerous regions throughout your journey.

Discover unexplored and dangerous regions throughout your journey.

Kickstarter In-Game Rewards Integration

We’ve also been working on the Kickstarter in-game rewards since July 15, which was the deadline for the backers to send their ideas/pictures.

The process is going along nicely and we can’t wait for you guys to see the ideas from our backers.

Once again, we got some teaser for you all.

A WIP of a Kickstarter backer's idea: his beautiful dog!

A WIP of a Kickstarter backer’s idea: his beautiful dog!

Another landmark; this time the backer himself will be in the game.

Another landmark; this time the backer himself will be in the game.

To conclude, we hope you have a wonderful summer and thanks for your continued support!

Introducing Vanessa, the newest member of Bishop Games!

Hey everyone! Today we’d like to introduce the newest member of Bishop Games: Vanessa Desbiens!
Vanessa has been with us for almost a month already, and it’s time we formally introduce her to you all. She joins the studio as our second full-time artist and will work mostly on the Light Fall cutscenes and cinematics, as well as other concept arts and promotional images for the project. We are very excited to have her on board and her amazing work has already impressed us all.

Check out below this short interview we did Vanessa to learn more about her!

Vanessa joins the studio in order to bring the visual design of Light Fall one step further.

Vanessa joins the studio in order to bring the visual design of Light Fall one step further.

  • What led you to work in the video game industry?
    I have always been in love with the beautiful visuals in video games. Even when I was too young to play, I would be stuck in place gazing at them! I also enjoy the narrative aspect and the stories present in most games, but the visual design is what connects with me the most.
  • What were you up to prior to joining Bishop Games?
    I already knew Math (hi!), one of the founders of the studio. I knew he was someone talented, kind and thorough. I told myself that his team would probably be like him, and so far, I was right! I wanted to join the team to bring the visual aspects of a game that were already incredible one step further.
Vanessa's work has already impressed us greatly. Here's a scene she's been working on recently.

Vanessa’s work has already impressed us greatly. Here’s a scene she’s been working on recently.

  • Is it your first time in an indie studio? Were you expecting this kind of environment?
    It is indeed my first time in an indie company. The work atmosphere is great, the boys are very nice and I already have my own workspace! It’s perfect.
  • How does it feel to join a project like Light Fall? What are you the most excited about?
    I knew about Light Fall and had seen the trailer prior to applying here and I found the game beautiful. I liked the vibrant colors, the sharp contrast between the elements and the silhouette style used in the game. Being part of this team can only be a positive and constructive experience for me. The fact that Bishop Games is an indie studio that started from nothing to get where it is now only makes me prouder. We will have a lot of fun, I’m sure!
Vanessa is brining her own style to Light Fall's visual design and the result is outstanding.

Vanessa is brining her own style to Light Fall’s visual design and the result is outstanding.

  • Are you a gamer yourself, if so, what are your favorite games?
    I’m more of a film and animation series fan, but I have always taken pleasure in watching people play. I am not very good myself, but I like to be immersed into strange universes! When I was younger, I was a Diablo maniac! To this day, I think this remains my favorite game.
  • What is something people wouldn’t expect about you at first glance?
    The sheer amount of chocolate I can eat. I don’t think anyone can expect that, really.

That’s it for now, folks. We have some pretty cool stuff coming up so stay tuned! We are narrowing down the possible dates for our release. Autumn is in our aim.

-BEN