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Light Fall Releases in March 2018!

Hello everyone. Today, we have great news to share with you. First of all, it is with excitement, pride and joy that we can, at long last, make it official. After more than three years of hard work, Light Fall finally has its release date. The game will launch in March 2018 on Steam (PC/Mac), Xbox One and Playstation 4.

A Dream Becoming Reality

The journey was quite long, but we’re finally approaching the finish line.

Looking back at our humble beginnings, it feels surreal to see how our game and our studio have evolved these past years. Three inexperienced dreamers that became a full-time team of five, surrounded with great partners and mentors across the industry.

Light Fall has also changed quite a lot from its initial concept. Truthfully, we are very fortunate to see our dream becoming reality. Often times, indie projects have to be cancelled or greatly altered in the development process. It’s hard to make a game starting from scratch… and we were lucky enough to do so with Light Fall. But the road wasn’t without bumps and dead ends.

Drawbacks and Delays

We suffered many drawbacks in order to make the game as we initially envisioned it.

If you look at the estimated date on our Kickstarter page (June/July 2016), you clearly understand that we have suffered from many drawbacks and delays throughout the production of Light Fall. The reality of it is that we got lost in the scope of our project. There was no way we would be able to deliver on all the things we wanted to do (Speedrun mode, console ports, etc.) in our estimated timeline.

However, we never lost hope and now that we have an official release date, we can see the big picture of our game… and it’s f****** awesome! Your patience and support throughout the years have been much appreciated. We realize that a big part of this dream was made possible by the support of our earliest fans, and we are grateful for it.

Gamescom Recap

Another great news is that we’re back from Gamescom 2017, in Cologne. We were part of the Indie Arena Booth, a selection of 80 of the most promising indie games out there. It was a great honor for us and it was the perfect opportunity to show Light Fall to the European market. We met a lot of cool people and it was fun to chat with the other developers around us. The event was very tiresome but we managed to survive the 5 days of show.

They said 500 000 people attended Gamescom this year, and as you can see in the pictures below, it’s not hard to believe!

Just one of the many hallways of the show floor.

 

The Blizzard expo hall was quite something… As you would expect from them!

 

Donkey Kong… What happened to you???

 

A really cool setup from ARK!

 

Blizzard went all-in with these amazing Overwatch statues.

 

And in all this craziness, here’s our booth in the Indie Arena!

BitSummit: Light Fall in Japan!

This past month has been quite something for Bishop Games! With the 5th edition of BitSummit, an indie festival based in Kyoto, the studio spent 12 days in beautiful Japan. It was honestly an incredible experience and we never thought we would visit Japan, especially not because of our game. Here’s a recap of our adventure in the Land of the Rising Sun.

A Cultural Shock

Even though we tried our best to prepare for something like this, visiting Japan was still a huge cultural shock. Beforehand, we did our best to learn key words such as ‘Thanks’, ‘Sorry’, ‘Hi’ and ‘I Don’t Understand’. We also spoke to our partner for the Japanese market, who provided valuable information about the culture (the do’s and don’ts) and the cities we were visiting.

Despite our best efforts, we were still completely overwhelmed once we landed in Osaka, after spending close to 24 hours in planes and airports. The first thing that hit us was… the jet lag. There is a 13 hours difference between Eastern Canada and Japan. Still, we powered through, got out of the airport and on our way to our first Airbnb. After an awkward taxi ride where we couldn’t communicate with our driver at all, we managed to get there. We dropped our bags and decided to go eat at a local restaurant. And this brings me to my next point… the food.

Different Cultures, Different Meals

You see, I’m not what you would call a picky eater. Well I thought I wasn’t, before I visited Japan. It’s not that the food tastes bad or anything of the sort. In fact, a lot of the meals were quite enjoyable. But over there, most of the food is soft and cold as opposed to North America where we are used to hot and crunchy textures. Their food diet also mainly consists of fish, rice, raw egg and other seafood, which is not something we are used to. It definitely took us a few days to get used to that, but it wasn’t so bad in the end.

One particular meal that I enjoyed was a traditional Okonomiyaki; a Japanese savoury pancake containing a variety of ingredients such as flour, eggs, green onions, shrimp and other seafood. It was a unique and very tasty meal that we found in a small restaurant of Kyoto.

A traditional

A traditional Okonomiyaki!

A Sneak Peek In the Japanese Gaming Culture

As we grew accustomed to Kyoto, the jet lag and life in Japan, BitSummit was about to begin. It was an intriguing event for us and we truly had no expectations of what would happen. By now, we were used to the PAXs, but BitSummit was our first event in Asia. Would the cultural differences also be present in the gaming culture? Would the Japanese people react to Light Fall in a similar manner? So many questions raced in my head prior to the event!

The first day of BitSummit was on Friday; it was set up day and press hours. We knew Famitsu, the biggest gaming press in Japan, would be there. We didn’t want to miss them… and luckily for us, they stopped at our booth and really enjoyed the game! They also wrote an article about the game, which is a good way to gain exposure with the Japanese public. It was a great way to start the weekend and the following days didn’t disappoint either!

There was a steady flow of players at the booth and, from the little we could understand, most of them seemed to enjoy Light Fall! Thankfully, we had interpreters on the show floor to help us communicate.

The Japanese public welcomed Light Fall with open arms.

The Japanese public welcomed Light Fall with open arms.

We were also invited on the Twitch Stage for a live-interview, similar to the one we did at PAX South 2016.

Ben was on the Twitch Stage at BitSummit to talk about Light Fall.

Ben was on the Twitch Stage at BitSummit to talk about Light Fall.

Finally, we were also approached by several potential business partners for the Asian markets. While nothing is official yet, these partnerships look promising in order to bring Light Fall everywhere in Asia. All in all, BitSummit was well worth the trip!

Japan: A Sight to Behold

Looking back, we had a wonderful trip in Japan. Not only was BitSummit a great success for the studio and the game, but on a personal level, we truly enjoyed visiting Japan and learning more about its culture, its people and its history. Here are some cool photos we took during our trip. For all you know, Japan might be on your future destinations’ list after that?

 

The world-renowned Mt. Fuji!

The world-renowned Mt. Fuji!

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The night life of Tokyo.

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Japan is home to many beautiful scenery like this one.

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A traditional Japanese market.

 

Introducing Vanessa, the newest member of Bishop Games!

Hey everyone! Today we’d like to introduce the newest member of Bishop Games: Vanessa Desbiens!
Vanessa has been with us for almost a month already, and it’s time we formally introduce her to you all. She joins the studio as our second full-time artist and will work mostly on the Light Fall cutscenes and cinematics, as well as other concept arts and promotional images for the project. We are very excited to have her on board and her amazing work has already impressed us all.

Check out below this short interview we did Vanessa to learn more about her!

Vanessa joins the studio in order to bring the visual design of Light Fall one step further.

Vanessa joins the studio in order to bring the visual design of Light Fall one step further.

  • What led you to work in the video game industry?
    I have always been in love with the beautiful visuals in video games. Even when I was too young to play, I would be stuck in place gazing at them! I also enjoy the narrative aspect and the stories present in most games, but the visual design is what connects with me the most.
  • What were you up to prior to joining Bishop Games?
    I already knew Math (hi!), one of the founders of the studio. I knew he was someone talented, kind and thorough. I told myself that his team would probably be like him, and so far, I was right! I wanted to join the team to bring the visual aspects of a game that were already incredible one step further.
Vanessa's work has already impressed us greatly. Here's a scene she's been working on recently.

Vanessa’s work has already impressed us greatly. Here’s a scene she’s been working on recently.

  • Is it your first time in an indie studio? Were you expecting this kind of environment?
    It is indeed my first time in an indie company. The work atmosphere is great, the boys are very nice and I already have my own workspace! It’s perfect.
  • How does it feel to join a project like Light Fall? What are you the most excited about?
    I knew about Light Fall and had seen the trailer prior to applying here and I found the game beautiful. I liked the vibrant colors, the sharp contrast between the elements and the silhouette style used in the game. Being part of this team can only be a positive and constructive experience for me. The fact that Bishop Games is an indie studio that started from nothing to get where it is now only makes me prouder. We will have a lot of fun, I’m sure!
Vanessa is brining her own style to Light Fall's visual design and the result is outstanding.

Vanessa is brining her own style to Light Fall’s visual design and the result is outstanding.

  • Are you a gamer yourself, if so, what are your favorite games?
    I’m more of a film and animation series fan, but I have always taken pleasure in watching people play. I am not very good myself, but I like to be immersed into strange universes! When I was younger, I was a Diablo maniac! To this day, I think this remains my favorite game.
  • What is something people wouldn’t expect about you at first glance?
    The sheer amount of chocolate I can eat. I don’t think anyone can expect that, really.

That’s it for now, folks. We have some pretty cool stuff coming up so stay tuned! We are narrowing down the possible dates for our release. Autumn is in our aim.

-BEN