Author Archive for Benoit Archer – Page 2

Light Fall Summer Sale Update

Hey everyone! We’ve been quiet on social media for some time, but for good reason: we were preparing a free update for the Steam Summer Sale. On top of a 25% discount on both the game and the soundtrack, we are bringing a new patch to the Steam version of Light Fall.

A Fitting End Boss

As we mentioned a month ago, we decided to change a few things in the game after listening to feedback from the community. Precisely, we reworked completely the last boss and improved the way the Lore Journal collectibles (yellow orbs) were presented in the game.

On the first point, we felt that the last boss wasn’t quite on par with the rest of the game. We went back to the drawing board and started from scratch. It was important for us to have a fitting last boss for Light Fall.

We are very happy with the result and we feel the boss is now more in line with the pace and vibe of the game. We’re still bringing new mechanics to the table, but the fight itself emphasizes what makes Light Fall great: a fast-paced gameplay showcasing your mastery of the Shadow Core. This new end boss is now available, so go try it out and tell us what you think!

Here’s a little something to tease you.

Uh oh… looks like a lot of trouble.

Paddlewood Lore Journal’s Collectibles

The other thing we spent time working on was the yellow orb collectibles. Initially, a text box would be triggered whenever you brought an orb back to a checkpoint, revealing more details about the universe of the game. After further consideration, we realized that this system would ruin the immersion or even interfere with the game camera at times.

As such, we have moved the text box out of the levels. Now, whenever you bring an orb back to a checkpoint, an option will appear providing the choice to read it in a specific menu. If you don’t feel like reading it on the spot, you can simply resume your journey and check it later in the ‘Collectibles’ section of the menu. The screenshots below will give you an idea of what it looks like now.

You can now read the Paddlewood’s Journal collectibles in the ‘Collectibles’ option of the menu.


Enjoy the collectibles in this new and much easier to read format. Oh, and you can now scroll up and down at your own pace.

A New Patch Means A New Speedrun Season!

With this new patch and its many changes, it made sense to refresh the Speedrun leaderboards to start anew. Doing so, we decided to introduce the concept of Speedrun seasons! It is still possible to check the ranks and times from the previous season, but all the upcoming runs will be saved on a new leaderboard. Congratulations to everyone who competed in the past season!

The leaderboard and speedrunners from Season 1 will be immortalized. But a new competition begins…

We’re still exploring different ideas for the seasons, but for now, all the times on the leaderboards have been reset. You will also find that quite a few RNG elements of the game have been reduced, making the runs truly about skills now. We’ve also started a Discord channel for everything Light Fall-related. Join us to share your speedrunning strategies or simply to report a bug!

You can also read the rest of the patch notes here.

Switch Update is Next

Right now, the update is live on Steam exclusively. The reason why we decided to go with Steam first is quite simple: it’s really easy to hotfix a bug or upload a new patch on the spot. On the Switch, the process takes a bit more time. As such, we’d rather make sure that everything is fine on the Steam version before releasing it on another platform. However, rest assured that it shouldn’t be long before the update follows through on the Switch. We will post an update when it’s live.

Thanks for the support and for all the feedback you guys have provided since launch. It was truly helpful and we hope you guys enjoy Light Fall even more now! Cheers!

Light Fall: Free Update and Changes Coming up

Hello everyone!
Light Fall has been released for two weeks already on Nintendo Switch and Steam. Since then, we have been monitoring the feedback, reactions and comments from the public and the press alike. While we are pleased with the overall reception and the reviews, it is apparent that some things need to be improved to be on the same level as the rest of the game. In this case, we feel like the last boss and the way the yellow collectibles are presented both need to be changed. Let’s talk about our next Light Fall update.

While we are happy with the overall review score of the game, it indeed has flaws that need to be improved.

The Infuriating Last Boss

Let’s talk about this guy. While we will avoid spoilers for those who may not have faced the last boss yet, what we can say is that… we hear you. We agree with you. Yes, the last boss can be infuriating. Yes, he can be unfun. He takes exactly what makes Light Fall cool and throws it out the window. Simply put, the last boss in his current state does not reflect the vibe and the gameplay of Light Fall. A last boss is supposed to be the epitome of a game; it is supposed to be fulfilling, challenging and fun. Right now, it’s not. This is why we have decided to rework it completely. You read that right, we’re not merely gonna add a checkpoint or alter some values… We will bring a totally different boss to the table.

We’ve gathered a lot of feedback and also had our own ideas. Expect a much cooler fight this time around. And for those who actually liked the boss, you will still be able to challenge him in a special level in the Level Selector menu. So nothing is lost there!

The Memory Shards (Yellow Collectibles)

We’ve also received a few complaints about the way the yellow collectibles are presented in-game. A lot of people found that the text would scroll too slowly when you brought back a shard to a checkpoint. Previously, at PAX, people claimed it was going too fast… Others simply didn’t like being disturbed in-game by lore texts popping up on the screen. It became apparent that it would be impossible to please everyone with our current implementation. That is why we are thinking of a new way to introduce the lore texts.

We are still evaluating different scenarios, but we’re leaning towards the ‘Extras’ section of the menu. We would add a Collectibles section to this menu, which would allow you to scroll and read through the pages at will. In-game, a pop-up could appear on the checkpoint when you bring back a shard, telling you to hold a button to jump directly to the ‘Collectibles’ menu section. This way, people who don’t really care about the story are not impacted and people who do can easily access the pages before returning to the level.

Minor Fixes

We’ve also fixed a few minor issues already. Most of these changes will be available right away or soon on Steam. For the Switch, we will probably wait to do one big patch. You can check the patch notes below.

Version 1.0.1
– Integrated a new option in the menu to invert the sprint functionality (hold button to walk versus hold button to sprint). This way, you won’t get finger cramps while playing the game!

– Integrated a new option for windowed mode. Because, it’s 2018.

– Steam avatar and username is now properly displayed in the menu (1.0.0c5).

– AZERTY keyboard support is now available in the Options (1.0.0c4).

– Improved the framerate with VSync enabled. We’re not sure who uses VSync, but there you go!

– Fixed an infinite loading issue when a player would push to start a level multiple times. You can now spam at will…

– Removed a hole in the ground in Act 1 – Level 2 where the player could get stuck. We also fired our previous level designer because of this (we really didn’t).

– A complete revamp of the final boss (as mentioned above). Last boss should be fun and will be fun.

– A new way to read yellow collectibles in-game (as mentioned above).

– An improved and more consistent Speedrun by reducing RNG element, e.g. The blue crystals that spawn on the second boss will always spawn in the same order in Speedrun. RNG Gods have no place in Light Fall, only the Kamloops’ ones.

– Game support for more aspect ratios than 16:9. Once again, because it’s 2018.

This is it for now. Thanks for the support and if you have any feedback, please do not hesitate to get in touch with us. Light Fall remains our first game, and as such, it is far from perfect. We will continue to improve and your opinion will always be welcome.


Light Fall is Now Available on Steam and Switch!

Hello folks. Today is the big day for our small team. After four long years of work, Light Fall is finally available on Steam (PC/Mac) and Nintendo Switch. It wasn’t always easy, but we did it. At last, we can share our game with you all and it’s quite the surreal feeling. It’s a mix of excitation and numbness. I think it hasn’t sunk in yet for most of us.

The game is available worldwide for the price of 14,99$ USD (or its equivalent). We hope everything goes smoothly, but we will be actively monitoring the launch on both Steam and Switch just in case. So if you encounter any problem, please do not hesitate to reach out.

We also ask for your support one more time. If you could help us spread the word, that would be greatly appreciated. Anything helps; a review on Steam or a retweet here and there. We sincerely hope Light Fall meets your expectations, as we know you have all been waiting for a long time. It’s finally here, so go enjoy it!

If you are a Kickstarter backer, we would like to remind you that the Rewards Survey has been sent earlier this week. To receive your rewards, we need to have your survey back with all the answers. So go fill it out, if you havent already.


-The Bishop Team