Archive for Programming – Page 2

Light Fall: Introducing the Shadow Strike

Hello everyone!

Today we’d like to share a new game mechanic that will be possible with the Shadow Core. It’s something we’ve been working on for a while and something we always wanted to do. Finally, after putting many hours into it and after a few iterations, we are now ready to present it publicly.

Behold, the Shadow Strike!

That’s right, you can now spin your Shadow Core at high speed and turn it into a weapon to break various elements of the game! Take control of the level and show everyone who’s the boss. The idea came from the clumsy nature of the main character, who inadvertently breaks things around him while travelling across Numbra.

Obviously, not all elements of the game are breakable. There is also a downside; you cannot move your character while you are taking control of the Core, so think carefully before going berserk!

Below are some other examples where this new in-game mechanic will come in handy.

We hope you are excited about this new mechanic, which will open up many possibilities for the level design. One thing is certain, with the Shadow Strike on your side, you will have what it takes to survive the many dangers of Numbra. We wanted to empower the player with this mechanic, you now have a clear impact on the world around you.

Bishop Games: Introducing Ben Corriveau

Hey everyone, today we have a new guy in town to introduce! Please welcome Ben Corriveau, the newest employee at the studio. You read that right, we now have 2 Bens on board… our success is now guaranteed.

On a serious note, Ben joins the team as a full-time employee and as the second programmer of the studio. He will help us realize our vision of Light Fall and make it a great game. We are very excited about having Ben on the team, we share a common vision and philosophy when it comes to making games.

In his brand new and shiny Light Fall shirt, Ben Corriveau will help us in making Light Fall an amazing game.

In his brand new and shiny Light Fall shirt, Ben Corriveau will help us in making Light Fall an amazing game.

 

Here’s a short interview in which Ben introduces himself to you all. Have a good read!

  • What were you up to before joining Bishop Games?

I was living in Drummondville with my family. I completed an accounting degree and worked in this field for two years. Then, I realized I wanted to do something else in life. I completed a short course in programming, something I already did as a part-time hobby. This led me to work at Frima Studio in Quebec for one year, then I joined the guys.

 

  • What was the process of joining Bishop Games, an indie studio, like? Did you know the guys?

I already knew David beforehand, as he was my teacher at Bart College, the place where I took my course. I also briefly worked on Light Fall before joining Frima, a year ago. So I had already met the guys. As for officially joining the team, David offered me the job around a beer and I quickly accepted!

 

  • How does it feel to join a project like Light Fall?

It feels awesome! I had already backed the game’s Kickstarter last year and now I’m working on it full-time… Quite the funny situation. The guys also seem really laid back and fun to work with so far. It’s really different working on your own IP (intellectual property) than doing servicing contracts for other clients. We have much more freedom and we just try our best to make a fun and exciting game instead of doing exactly what the client demands.

 

  • What are your favorite video games?

All-time: Bad Company 2, Guild Wars (1), Halo 2-4. Recently: Destiny, Salt and Sanctuary, Ori and the Blind Forest. I mostly enjoy FPS and platformers, with some RPGs from time to time.

 

  • What is your favorite meal?

I can’t choose between poutine and pad thai!!!

 

  • Lastly, the most important question, how cool is it to have two Bens in a team of four?

Obviously awesome! Although, it’s sometimes confusing when someone simply says ‘Ben’. We have to work something out I guess, but it’s a small price to pay for all the awesomeness it brings!

 

 

Marshlands of Sorrows OST preview, CMF-approved and more!

Hey guys! Today we have an update of what we’ve been doing these past two months. First of all, the CMF (Canadian Media Fund) announced the 14 projects selected for the Production Experimental-Innovation program across Canada and we are happy to announce that Light Fall is one of them!

This is a big deal for us, for the game and ultimately for you, the future players. Being approved by the CMF does a lot of great things for the game. Firstly, it allows us to have a salary for the entire duration of the production. This means that in the near future, we will be able to quit our part-time jobs and solely and completely devote our time to Light Fall.

It also gives us the means to have extensive QA, a marketing budget, to travel to several expos and hire another programmer on the team to speed up the production. All good news for the game! You can find more details here.

A huge part of our recent success belongs to you all. Most of you were truly the first ones to believe in us and put us on the map. So once again, thank you all so much!

Marshlands of Sorrows soundtrack preview

Now that the business stuff is out of the way, let’s get down to the interesting part of the update; the game. The second Act of the game, the Marshlands of Sorrows, is progressing tremendously well.

We have a playtesting session set in Quebec (thanks to Ubisoft Quebec for the access to their playerbase and lab) coming up in August and we will be testing the second Act there.

Recently we have been working in collaboration with our musician, Jupiterion, for the music of this act. He’s the same mastermind behind the demo’s soundtrack, by the way.

Here’s what we have in mind for the Marshlands, pretty eerie right?

The upcoming soundtracks will be shared with our Alpha Agent backers (40$+) on Kickstarter, as part of their rewards, and Jupiterion is eager to hear the feedback from you guys. So, if you supported the Kickstarter back then and are part of this bracket, stay tuned!

Mictlan’s Fanatics

After the Corrupted Ancients that we showed you a few months ago, here’s another big guy that will surely cause many problems for the player: Mictlan’s Fanatics.

 

The Fanatics are entirely devoted to their God and will do anything in their power to block your way and protect their leader. Better watch out for them, unless you want to end up as a snack!

Well, that’s it for today. We hope you enjoyed this update and we’ll update as soon as possible.

Cheers!