Light Fall Releasing on Switch/Steam!

Hello there! If you have watched today’s Nindie Showcase, you have probably seen Light Fall in there. That’s correct: Light Fall is officially releasing on Switch and Steam (PC/Mac). For the occasion, we presented a new gameplay trailer that you can watch below.

This announcement comes after two months of hard work, where we focused mostly on the Switch port of the game. We are now proud to say that Light Fall will be available on both platforms (Switch and Steam) early/mid April!

Wait, April?!

Yep, you read it right. While our initial release target was end of March, our plan was spoiled by an untimely crash bug that started to occur randomly. The bug is triggered in transitions between a level and a cutscene or between a level and the menu, but also doesn’t happen all the time.

This, obviously, means that we failed to obtain a ‘Gold’ version of the game. We are currently working hard to fix this issue, which is the last obstacle standing in our way. It’s unfortunate, but these things happen and we just have to buckle up and deal with it. It’s hard to say when exactly the release will be, because the submission process is not that simple, but we are targeting the first two weeks of April. Obviously, an update will follow as soon as we have more details on the situation.

What about PS4 and X1?

We realize that we have talked about these consoles in the past. Several times, even. But sometimes… plans change and partnerships develop and evolve unexpectedly. This is what happened with Nintendo. It’s true that we’re launching on Switch and PC first, but it doesn’t mean we have forgotten about PS4 and X1. We will see how the sales go and we will adjust our strategy accordingly. Rest assured that these two consoles are definitely our next target.

Speedrun Mode

Another surprise from today’s announcement was that both the Story Mode and Speedrun Mode will be available on Switch/Steam at launch. The Story Mode will offer a narrative and more casual experience while the Speedrun Mode will provide an opportunity to compete and race the ghosts of players from all around the world! Do you have what it takes to climb to the top of the leaderboards?

Once again, we apologize for this delay. We know it sucks. But our motto has always been about taking the time necessary in order to make this game a reality. And this is exactly what we’re going to do fixing this issue.


Light Fall Story Trailer Reveal

Hello folks, today we have something big to share with you all. With the release coming closer and closer, it’s now time to reveal our Story Trailer, narrated by none other than good ol’ Stryx! This trailer will shed some light on the adventure that awaits you in Light Fall and on the world of Numbra as a whole. We hope you like it!

Another trailer will also be revealed next week, this time about the gameplay of Light Fall.

Kickstarter Rewards Update

Moreover, we also have some news concerning the physical rewards of our Kickstarter campaign. We’re in the process of getting everything done by launch date (fingers crossed). Here’s a preview of what these rewards will look like. Quite nice, huh?

The physical rewards in all their glory!

That’s it for now. We have an announcement coming up in a few days with the exact release date and other important details. We just have to keep everything under wrap for now! Stay tuned!

Light Fall: 2 Months Away From Release!

Hey there! With the month of January coming to an end, we are now just two months away from Light Fall’s release. As such, we have several things to discuss with you. Let’s not waste time and dive straight into it.

Light Fall and PAX

We’ve been back from PAX South for a week now. It was our 4th time attending the event in San Antonio and its beautiful River Walk. Once again, it was a tremendous experience and we met a lot of cool people, be it fans, developers or other people from the industry. This year, we brought something new to Texas; our first boss fight – Animus. We were eager, albeit a bit nervous, to see the public’s reaction because it was our first time showcasing a boss fight.

It’s always a pleasure to come down to PAX South, in beautiful San Antonio.

Overall, we couldn’t have asked for a better scenario. People really enjoyed the Animus fight and one guy perfectly summarized the encounter: ”In the first two levels of the demo, I just felt like a kid running around in a magical world. But after beating Animus, I felt like a real man.” Design-wise, we weren’t too far off either. The fight was a bit unforgiving so we decided to tweak some minor details. Overall, though, the fight was challenging but enjoyable at the same time.

The Animus fight was a success! Outside of some minor tweaks, we were very pleased with the result.

We also got a lot of new followers and subscribers after the event. We would like to take this moment to salute them all and thank them for supporting our project. Welcome aboard!

Finally, we will also be attending PAX East 2018, from April 5 to 8, in Boston. PAX East will be our last event for a while, so make sure to come by our booth if you’re attending the event!

Light Fall on Steam

With our release coming up quickly, we would like to remind you that the game’s page is already up on Steam. You can already follow and/or wishlist the game if you plan on playing the game on PC. This is also a good way to remain in-touch with our updates!

Kickstarter Update

Recently, we’ve also been busy working on the Kickstarter rewards. Things are finally falling into place and tremendous progress has been made. All of the in-game rewards have been integrated and a Steam build of the entire game will be updated shortly (for our Alpha Agent backers). The Paddlewood’s Lore Journal is also shaping up, thanks to the amazing work of our artist Vanessa. Check out a few of our in-game landmarks and Lore pages below.

Your Support: The Key

To conclude this (lengthy) update, we would like to emphasize the importance of your support. As an indie studio, we know full well that our success depends largely on the community’s support. With the release ahead, anything helps. If you like the game, talk to your friends about it, share our Steam page, give us your feedback so we can keep on improving! Together, we can make great things happen.

That’s it for now. Until next time, take care!