Category: Programming

  • Light Fall: Introducing the Shadow Strike

    Hello everyone! Today we’d like to share a new game mechanic that will be possible with the Shadow Core. It’s something we’ve been working on for a while and something we always wanted to do. Finally, after putting many hours into it and after a few iterations, we are now ready to present it publicly. […]

  • Bishop Games: Introducing Ben Corriveau

    Hey everyone, today we have a new guy in town to introduce! Please welcome Ben Corriveau, the newest employee at the studio. You read that right, we now have 2 Bens on board… our success is now guaranteed. On a serious note, Ben joins the team as a full-time employee and as the second programmer […]

  • Marshlands of Sorrows OST preview, CMF-approved and more!

    Hey guys! Today we have an update of what we’ve been doing these past two months. First of all, the CMF (Canadian Media Fund) announced the 14 projects selected for the Production Experimental-Innovation program across Canada and we are happy to announce that Light Fall is one of them! This is a big deal for […]